I admit I used many concepts from the digital tutors tutorial but as you can see I've gone far beyond where the tutorial left off. For example In my scene the buildings are modeled and have actually modeled furniture inside. Where as the tutorial just had one well modeled building and the rest were paintings in the windows…
Thanks for actually taking my topic into consideration :smiley: . About you saying "selling some video games", thats actually a pretty good idea, I have a heap of spare games lying around, I should look into selling those. Secondly, could you elaborate on how you said "There are free or 5$ dollar ressources on gumroad far…
Basics: http://cg.tutsplus.com/series/an-intro-to-3ds-max-poly-modeling/ & http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-and-texture-a-water-tower-in-3ds-max-day-1/ A tutorial by Xoliul: http://cg.tutsplus.com/series/next-gen-video-game-hot-rod/ A tutorial by racer445:…
Hopefully ill have time to do this challenge, need to try environment art at some point... Anyway the pipeline to UDK is relatively simple and theres a lot of tutorials that cover it, without searching i know eat3d have some awesome tutorials for UDK, one of the better ones has stuff about particles lighting materials etc.…
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
At work we had a Digital Tutors subscription so I had a (short) chance to take a look at it. It has a huge library, but actually the overall quality didn't impress me. The substance painter tutorial wasn't even more informative than the free one Allegorithmic offers. Also from the look I think you can find a lot of that…
Pretty much all in the title. How many of you are texuring in Mudbox these days? I saw a quick demonstration on how "easy" it is; but there was little discussion of how much pre-planning there was. [ame] http://www.youtube.com/watch?v=B5wjt25h8wA[/ame] Would you paint on the Highpoly so you can go back and sculpt in some…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…