I wouldnt say Fantastic 4 was the worst superhero movie ever made, I still hold the likes of the Punisher, Captain America, Elektra, and Batman & Robin for that spot. Dont get me wrong FF4 was very mediocre but at least it was watch able. While I thought the first movie was horribly cast with the exception of Johnny…
Muzz: Nailed it! Hofsta: Thanks! I love golden+grey too, but at the end I decided to go a little bit red instead of blue. I'll try to introduce some blue cooler colors in order to contrast, though. LReisis: Thanks man ;) vguerra: Claro! Some progress on the old woman! I made some grey variations to test every possibility I…
Hello guys, I am new to 3D modelling and try to refine some friend's old model to new one. I am encountering a problem that part of the new model UV layout is different from the old one. My friend asked me to unwrap UV to match the old texture/old model UV as the old texture has various version based on it. I knew it takes…
Thank you!! Thank you for the inspiring words :) . Darn that the images are so tiny. Don't think I can find super high rez images since it's such an old game, but I think this one might be better. The original artist who worked on the armor, Jonah Lobe, thankfully posted the actual 3d armor…
The R and G CHannel hold all the zdepth information you need. Just go into the channels and copy them into own layers. Now duplicate them and invert the duplicates. Now change the blending mode to something that suits your needs (lighten most of t he time does it for me) also, put another layer beneath the lowest one with…
Hello, I was wondering if LOD models usually increase the drawcalls in a scene? the models I am making are fairly low poly, when does one decide if creating lods is worth it? and if they do increase draw calls then if models are fairly low already would it be worth forgoing the lods? thanks in advance! Dutch
Pretty sure you can dump that with Arnold RTT - any of the AOVs should be poop-outable . It's was possible with mental ray in max back in the good old days too
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
yeah I'd agree with the rest about the gold, I guess it would make sense if there was a very bright light source nearby that would cause the gold to really shine. Since the chest itself seems little old I would tone it down and rough the surface a little bit (as if the the golden plates were gently hammered on the wood -…
After the most recent concept challenge over in the challenge forum (which needs more people, btw!), i realized how much i enjoyed reinterpreting concepts. don't get me wrong, i enjoy making concepts 'ex nihilo' plenty, but there's a special kind of joy and challenge in reinventing or reinterpreting an existing one.…