Hello, I was wondering if LOD models usually increase the drawcalls in a scene? the models I am making are fairly low poly, when does one decide if creating lods is worth it? and if they do increase draw calls then if models are fairly low already would it be worth forgoing the lods?
thanks in advance!
Dutch
Replies
LODs usually are there to help you reduce draw calls, by using a simpler shader, turning off options you don't need far away, like specular or rim or changing to Lambert, or disabling transparency.
If vertex transforms are slowing you down (a forest of trees for example) then using LODs with reduced the vertex count can help.
Best thing is to test it out, see if it helps your framerate or not. If it doesn't, then don't use LODs, simple as that.