Yay Ive nearly finished a model Here is a Model that Ive been working on for the last month. Hes probably 90% done. He is an Indian dude for UT. He is 4075 polygons with one 512 map for his head and one 1024 for his body both textures are 100% self illuminated. I have rigged him and done some simple walk and run…
Hoy, I thought it would be fun to sculpt a wrestler type character. Nothing too fancy in terms of detail, just make a big muscular chap. Started off with a quick z-sphere sketch in ZBrush, cleaned it up in Max and then brought it back for sculpting. Boots and mask were created in Max and then sculpted on in ZBrush. Im not…
Well thats the guy I have to create for my animation project at university...still early days really but though I would share it with you guys and hopefully get some good tips...please bear in mind marks will only really be allocated to the animation so this modelling part is only for my own learning...right now Im trying…
Hey guys recently started work on a map in the UDK, its a sci-fi briefing room, used by techs/officers to brief marines before sending them through the teleporter(round mesh in centre of room). Now i currently have these meshes untextured in 3ds max, and this is just a screenshot of what they look like and how they scale…
Small update on her, most time spent on her would be the plane hairs...which I found to be a good practice on Terra when her time comes. I still have plenty of things to fix on her and it's mainly her transition from high to low poly. Lost some of her character from when I was working on the high sculpt. ALSO the hair that…
In most other industries layoffs are a sign of things gone terribly wrong...In our industry its just another aspect of companies business model...that speaks volumes right there. And for those who think unions are sooooooo terrible, I say dont hold your breath for the corporate big wigs to suddenly grow a consciene and…
It's not a game breaker. It's a design choice that fits with certain wing designs. Like big metal wings. I think you are making a big problem out of something minor.
So this is the high poly model of the truck so far and the low poly version was built by another guy. I have to fix up the model and texture it. Wish I could have modeled it from scratch, but ah well. Some of the small details didn't show up in this render, like the vents and iron railing, minor stuff. I'm currently uv…
Hey everyone. :) I'm looking for crits/suggestions for ways to improve this character I'm working on. The model is based on a friend of mine, outfit and all. I'm very new to character modeling -- this is only my second character, and my very first normal mapped character. I've just been going through the workflow step by…
Hi Everybody, I am a relatively new modeler trying to gain some skills. I recently came across a neat looking basketball shoe and tried to model it. Long story short, it turned out terribly. The thing is, I don't know exactly what I'm doing wrong. It looks alright in the wireframe, but looks like crap when it's rendering…