Well thats the guy I have to create for my animation project at university...still early days really but though I would share it with you guys and hopefully get some good tips...please bear in mind marks will only really be allocated to the animation so this modelling part is only for my own learning...right now Im trying to get to grips with importing textures from zbrush to max (pain in the ass).
Heres some screenies of the zbrush figure..
Need to open the arms up a bit more and staighten the neck for rigging but I 'think' thats about it.
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Take the arm as an example, it is still clear the boxy edges of the basemesh and the anatomy issues, while there is already little details.
Not a bad start, but still needs work