Hi! This will be my first thread here on Polycount! I am so happy that I found this website and I believe you will see me around from now on. I am working on a game project and want to create a FPS weapon. Here is my workflow: 1.Base-mesh 2.High-poly 3.Low-poly, making it very similar to the high-poly 4.Baking - That is…
Decided to try to jump over to hard-surface modelling, mainly weapons and the NN-14 is a pretty basic model. Did some minor changes to it, but tried to keep it as close to the original as possible. Would love for some feedback.
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Hey everyone! I recently finished bring this CH-47 I made a while ago back to life! See more here: https://www.artstation.com/artwork/4b1Vm2 [Material Breakdown] CH-47 Materials: 3 Outside - 2048x2048, Rotors - 2048x2048, Windows - 1024x1024, 85,654 -TRI https://www.artstation.com/artwork/4b1Vm2…
Hey everyone, just wanted to announce that we will of course be at GDC this year. Apart from the Beer Bust we're hosting on Thursday at our booth with Sketchfab and Polycount, we'll have plenty of other sessions on that same booth and one larger sponsored session on Paragon's character pipeline with the amazing folks from…
Here is one old(but just starting promotion) skin of mine which looks pretty aesthetic. Would love to get some opinions on this. It has redlined design and it perfectly brings out the energy in the AK. http://steamcommunity.com/sharedfiles/filedetails/?id=610440570