Hi! This will be my first thread here on Polycount! I am so happy that I found this website and I believe you will see me around from now on.
I am working on a game project and want to create a FPS weapon. Here is my workflow:
1.Base-mesh
2.High-poly
3.Low-poly, making it very similar to the high-poly
4.Baking - That is where the problem comes!
The thing is that I am not getting the normal map to work properly and i cant come up with the problem. When baking in Maya I have the low poly mesh almost exactly the same size as the high-poly. When creating the maps I have the searching method: closest to envelope. And ofc all the different pieces of the model are scattered out together with its high-poly.
The results are black edges. How do i get rid of these? Is there something that i need to think of?
http://imageshack.us/f/580/problemmr.jpg/
Many thanks and best regards
/Rolfarth
Replies
http://imageshack.us/f/717/73870759.jpg/
Best regards