This is a WIP model of an alien horse creature. I started with a low poly sculpt and built topology around the sculpt. I don’t do retopology often so I would appreciate honest feedback on aspects such as the edge loops. I would greatly benefit from it. Since I was using a mirror modifier I only saw that my model had 7k…
Hey, so i finished my Bison, I rendered in marmoset 2 /oh if I just had money for buying it :'( / I wanted this bison to be somehow unique, so I added red bakelitte grip, lots of wear, glossy metal (like on some Ak74u) and also this "TZOR" brush painted text. I would be happy if you would give me as much critics as…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
Hey guys, I made a rock pack with high quality pebbles. You can buy it on Gumroad : https://gumroad.com/l/CXKJP First 25 people get 50% off ! Use the Discount Code "thisrocks" Here are some renders: The pack includes: Meshes:16 OBJ files :10K polygons each with clean uv's.16 OBJ files: Super low poly versions of the rocks…
model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
Hey polycount! WIP revolver for the ol' portfolio. I dont like the style of grip i decided to model so i'm thinking about redoing it.. let me know what you think so far.
http://vimeo.com/channels/asmsummer2009seminars#6010060 Might already be posted somewhere, if so feel free to delete or tell me where. This video is really fun. It's about an hour long, but full of awesome. Eskil Steenberg runs through the technical art direction of the game, and in the last half hour or so digs through…