So my first Character Animation for Games class @ SMU's Guildhall ended back in December. One of the students has graduated and is now working at Gearbox Software! He wasn't "officially" in the class since it was offered after his tier passed the avalabilty of the class. But he put in extra effort and came to all the…
When I want to get a correct result from a tangentspace normalmap on a skinned mesh. Do I have to put in my hlsl shader code somthing like that? finalPosition += mul(input.pos, mWorldMatrixArray[indexArray[iBone]]) * blendWeightsArray[iBone]; finalNormal += mul(input.normal, (float3x3)mWorldMatrixArray[indexArray[iBone]])…
A variety of experienced modders and developers are required by the makers of Red Orchestra, Killing Floor and Red Orchestra:Heroes of Stalingrad for a new concept in game development. We are especially looking for animators right now. This says it all really. Apply here Pay on back end. Details to be discussed with…
EDIT 1/3/2019 Updated demoreel I'm a 3D character animatior with 3 years of experience. I'm currently looking for a freelance job related to characted animation (preffered for a game project), whether it be Long-term or Short-term. Contact information: kamengtaiv@gmail.com Skype: kamen972
Hey all, Being the huge procrastinator I am, I need to basically make a short video clip for my Maya class final by the end of this week. I have a rigged character and wanted to import the sound for lip sync. The sound file outside of Maya seems to work fine, but when dragged onto the slider, it cuts out the last second of…
Hi, I am new here and this is my 1st post here. I made an animation and I just want feedback on it so i can improve it. trying to walk my way up so i can start creating my own projects and share fun ideas to the world. sorry for taking up your time and i truly appreciate the effort. link below…
salutations. I have been interested in character design since childhood but have lacked the skills to do so. now the tech for me and others like myself to do it is here: oculus medium. however, the animation portion is both pricey and hard to do for people like myself. to this problem I offer this solution:…
Hi everyone! I put together an animation reel from my time on Orcs Must Die! Unchained. It was a hell-a great project to work on, with a fantastically talented team to work with! I hope you all enjoy. If you're interested, there are more details at the vimeo site. https://vimeo.com/247315709
You can do it with a bone chain and a spline ik. I'm sure there are dozen of tuts on the web, but here's the page i used for animating a chainsaw once. http://developer.reallusion.com/whitepaper/Tank_Tracks/ Now if you want a dynamic setup with the chain adapting to the terrain, that's another story.