Back from the dead again! Going to be going back to the run animation eventually, but I tend to ping-pong between two projects. This one is not of the Game Boy Advance startup screen (although it is indeed a fortunate acronym), but a logo animation for my website, Gavin Butler Animations. Here is the…
Solid amount of work and good length on the reel IMO. Some things I'd take into consideration to improve it: - I would have liked to see more angles of certain animations because some look good from one angle, but how do they look from another? - You have a lot of short animations. Something I think would boost your reel…
Hiya, I like how game-focused your work is, they are definitely animations that belong in a game. However, they are not necessarily the type of animations that poeple look for in a showreel. An example of a hand idle with a gun in FPS doesn't really show fundamentals of character animation much. Your walk cycles are good…
Hi perspective clients I am Sharif York - https://www.linkedin.com/in/sharifyork/ Linkedin - http://sharifyork.com/ Website Portfolio + Demo Reel Contact - sharify@sharifyork.com A recent graduate of design and animation and an experienced 3D animator and UI/UX Designer. I really am looking for potential professional…
Hey polycounters, i would like to hear which animation aren´t that well placed for an animation reel. I did all rigging and animation the video shows. Thanks alot! http://www.vimeo.com/7125733
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hello! My name's Ardi, I'm an animator looking for work. I work in Maya and Blender and focus on character animation and game animation. I have some experience in simple modeling/rigging as well. Here's my show reel of recent work I've done. I'm available for Freelance work for now as I'm a student. But through the…
The makers behind the very CG looking yet hand drawn 'Klaus' are getting help from the land of Tim Hortons. "VFX/animation studio Cinesite transformed the North American feature landscape yesterday with announcement that they are building a major new studio in Montreal, Canada, a significant boon to the city’s burgeoning…
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In Maya 2009 at least, when an object is set to Live, you can snap things to it. So if you set your arm to be Live, you should be able to snap the vertices of whatever object you want to conform to it to the arm. You could use a wire deformer in place of blendshapes to pull the tab away. One for basic control, or more for…