Hey, nice start! First I wonder if you are aiming for something more semi realistic or complete realism, his face seems to be somewhere in between right now and I think it would work better to pull it further in the direction you want it. Secondly I think his hip looks very wide, so I'd say either make it smaller or widen…
if you mean what's heavier to load then I suppose polygons would be heavier to load. That's why you'll see 3d artists baking normals, it's more efficient to use images that are highly detailed and well unwrapped in combination with good normals. Rather than 3d models with high detail. Observe Triple-A games they usually do…
I use game maker studio, and it only has a very poor 3D implementation, its a full 2D engine. It could be done but id had to do so much work to make it look comparable as there are no shaders or hdri or modern animation or anything support so its out of question, but I think I will be all fine, the rendering out the rest…
@ralphosn: Thanks for the feedback! I think it comes from a personal quirk that I have yet to work out. I can't ever decide if I want to go for realism or stylized rendering. I'd say I aim to have a cross between the two? Something inbetween: and While I admit I can't render anywhere near the Iron Man piece, I enjoy the…
@ Chase - If I hadn't used ddo, I would have removed the lighting from a photo texture to use for an albedo as it is a very small asset within my scene. If it was a larger more visible asset I would have sculpted the details in. The paper is predominantly concerning realism within environments, but theres a good chunk on…
Hi sushi, thank you. Right now, I won't model for games before I got a got feeling about high/low poly modeling. First I will stick to still image renders with a bit realism to it. Or some stylized look. Later I think the high to low poly workflow seems the best for me as I get both models to work with. As far as I know I…
Hi everyone This is the prop #2 (of 3) that I submitted for this year's Artstation 3d prop design (rendered) challenge. This amazing Riflebow concept art is made by Alizé Giraud (https://www.artstation.com/zaink) for the previous concept art phase of this challenge. I deviated a little bit from the original concept art as…
Hi all, I need to get some feedback for my final year project as part of my university course so if you could just answer the following six questions I would be eternally grateful (sorry about the formality of it all but its supposed to be a professional document). There are two sections to this questionnaire each…
Hey, my name is Julie, but I prefer to go by my screen name Blacky. I'm a 25 year old artist looking for work in the direction of concept art or character art for games. I don't have an art degree and I never went to college to study art. I've only ever taught myself through critizsm, helpful tips of other artists and…
Thanks @Shrike I appreciate the adjusted image! For the color palate I was trying to keep everything a bit muted and desaturated, however I do see what your saying about the rocks. Those were something I added very early on and didn't really touch again. I wasn't really sure what was off about them but now I see the base…