Hello everyone we are looking for dedicated Character Artists, Generic 3D Modelers, Texture Artist, and Animators for an indie game we're currently working on using Unity 3D. This is not a paid position, but you will see your name in the credits and have an awesome portfolio piece. We ask that the modelers keep texturing…
I want my objects to be mostly in real-world scale. So a figure would be for example between 1.50 and 3 meters but not 30 meters. A bag can be 30 cm, a nail 2 cm. (I use mostly scene scale in CM). But should I use generic units? I have downloaded kitbash libraries and they are all over the place. Mark Van Haitsma Uses…
Hi,guys! I have a question.I'm currently making a game for a course project with UDK in the uni. I'm still on the prototype stage. The idea if the game is very simple- the player should be pushing boxes in a labyrinth much like Sokoban and put them on special markers in the level. Each box has different color like…
My example stands, it's not like i am making meshes with errors on purpose :) What fbx export settings are you using? i can not reproduce this. As soon as i turn triangulation on it changes the way triangles are built from max. even with preserve edge orientiation. interestingly enough if i export an editable mesh, even if…
Hi wizards! I'm fairly new to Maya scripting and have been working on something where I would require access to some internal modifier data, if that's even possible. What I am aiming to get is, for example, what edges were affected by a polyBevel Operation, for example. I am able to store the node data by…
Splines snap to the grid, but grid snapping is off. This is an example of Ornatrix. It should draw the spline in screenspace. This is a stupid question but I just can't find the setting in 3dsmax that allows me to draw splines in screen space. Draw a spline in max or strand Ornatrix in screen space Snaps to the grid:
Okay, this is what I meant: Roughness is srgb: Roughness is linear color: I checked out how much shiny is this plant in real life, and actually it really varies, so maybe both look could be correct-ish. However... To get similar results to the example renders on the Megascans website, I almost always need to use srgb on…
I believe the major problem is that you do not have a proper bone structure in your sculpt. The cheek bones, nasal bone, jaw line. A lot of the fundamental building blocks of your forms are missing right now. Some you have though, for example the chin and the upper eyesocket, but the eye socket does not seem to connect…
Hey there. To me, what strikes the most is that you're going off model, and also the sense of scale. I've never seen that character before, but the original art clearly shows a different set of proportions with about 3 + 1/6th heads: If you set to draw this particular character then there's only one way to do it properly,…
I think the silhouette is rather boring and bland, with the head/face being especially uninterestingly shaped - while at the same time being very costly to model. For example, how would you make the tail into a lowpoly model? You could use a cylinder but then you lose all whatever little silhouette detail you have. Or you…