Hey guys, I'm getting to some tutorials I promised I would make today. Here is the first one: It's a beginners Macro Script tutorial aimed at teaching people to record actions in 3ds max and then create shortcut buttons or hotkeys for these actions. I'm sure many of you are familiar with how to do this in Photoshop. This…
this might not be everyones cup of tea.. but i am a character guy through and through and have been doing highpoly models for 9 years now.. and i HATE doing technical stuff.. so i sat down and developed some scripts and i had lots of help from mojo getting this stuff to really work.. and its not finished yet.. but its at a…
That's where I found the Applescript one. I'm 95% sure you can't write an autosave script for Photoshop using Extendscript (which is what the majority of scripts are written in - it's basically Javascript with knobs on), since - unlike running a maxscript in Max - running an Extendscript essentially locks Photoshop out…
From an ongoing discussion on this thread - http://polycount.com/discussion/164254/maya-surface-based-asset-generation#latest - in which @Fansub first demoed his Shapeshifter tool for Maya - which us Max users drooled over - it turned out that @Polyhertz mentioned, humbly and nonchalantly :) , that he had created a script…
Hey guys, Ive found this script https://pastebin.com/YEcQU0pA here http://www.martinpalko.com/create-smoothing-groups-from-uv-islands/ Sadly I need the script to give each separate UVisland a new Smoothinggroup. Instead of looking at the faces orientation and give out duplicates. For example if I have a box this script…
It's hard not to notice useful Maya or Max -scripts and tools when you work in this industry - but I don't think the same can be said about Photoshop scripts and plugins. I use a ton of different Maya scripts and tools at work - I even write my own. But for Photoshop I have nothing really besides nVidia normal map plugin,…
Hi guys, I worked out a little tutorial on how to script a very useful tool in Maya with Python that can transfer/copy skincluster and skinweights from one model to another. Watch and download the script from here: http://blaabjergb.com/scripting/ It's very useful in production for when the assets get updated, or if there…
Hey everyone. As part of a university assignment I am rigging the old school ariel hunter killer seen in terminator 1 and 2. From a rigging perspective this isnt exactly a hard vehicle to rig, simple IK and FK solutions, look at constraints and some particle emitters to make it all fancy. But what I would like to do is…
Hi everyone. I made an auto rig and I have a problem calling info between script. When I evaluate the first time the autorig, in some part of the other script I have an error about spinners amd edittext in the principal script. I load the secondary scripts with this code: currentFolder = getFilenamePath…
Hi, I'm trying to write a script for maya to replace a set of objects that are already in a hierarchy with a new set of geometry that have the same names. The goal is to take several .obj files which have been edited outside maya and place them back into their original groups in the Maya scene and retain the original names…