Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hey! My name is Alex and I’m a 2D Artist specializing in cartoon art style. You can find more examples of my work as well as some pricing info on my website: https://www.choirofeyes.com. Contact me either through my website or email me directly at alex@choirofeyes.com. I look forward to hearing from you!
Hello! I was wondering of anybody had some leads as to how to go about making a golf course mesh or landscape. Golf courses have seem to have specific shapes, be it hills, waters or sand bunkers. I can't see myself sculpting these out of hand, be it in a landscape editor in Unreal Engine or in ZBrush, they'd never be that…
Hi nice work! I hope you dont mind me rough painting over your environment pictures. I have changed them just based on what I would do, it may or may not give you some new ideas for your next piece. Let me know if you have any questions :)
Hey everyone, I've been considering taking a sabbatical for personal improvement in my art-related endeavors. I haven't really had an opportunity like this before so I'm hoping some of the Polycounters here could give me some insights. I would certainly be adhering to a structured schedule during my time off in order to…
Here's a couple of fast shaders made recently to work in scanline, no custom maps are required. 3ds max v5+ Included; .mat file .max file Procedural Ice Gold
Mr. Grinch When we were small, my family and I would go to see this huge grinch cut-out display in our home town. It became somewhat of a tradition for us every christmas to make a trip there to see it. Now that we're all older, and don't live near the Grinch anymore. I decided to make one for my sister's new home so that…
When creating a low poly on an object like this, how would y'all triangulate its geo? I collapsed the edge loops on its face to a single vert in the middle, but the stretching appeared too extreme. Any advice would help and be greatly appreciated.