I ran into a problem with some alpha mapped planes while working at my Han Solo Blaster model : The planes render fine in 3ds max 2015 (default viewport settings, except max texture size) while the same planes render...well not as they should in the classic DDO's modelviewer and Substance Designer I really have no clue why…
On bodybuilding.com this guy is constantly talked about, im curious what artists think of his physique/ proportions? He looks pretty unique as far as origin/insertions go
Who here still uses an extremely old version of Zbrush, or something like Zbrush 4 where it doesnt have some of the really useful features such as dynamesh? I know everyone loves 3ds max 2009 over the newer versions when it comes to other 3d modeling software, but I am specifically talking about zrbush. Is it really going…
If so, how long? "Fresh eyes" as it's called. I've created a fair amount of content recently, but I worry that the quality will diminish if I just keep creating "detailed" piece after piece. Thoughts? Should I give my brain a few days to breathe?