Hey all, I've found myself in quite the predicament, I've had a passion for game art since I was seven years old when my father brought home google sketchup and a copy of 3ds max 6 from work, since than I've worked as hard as I can, in excess of 15 hours a day to excel in the field and land myself the job of my dreams. The…
Hello everyone!У I decided to do an interesting challange, to take a simple drawing with no strong information inside as a reference and create a house based on it, continuing it using fantasy. I'm doing a series of videos on youtube and would love it if you would like it, leave a comment or subscribe to the channel!…
I'm new to marmoset so this may be a very dumb question but is there a way for me to use refraction and subsurface scattering at the same time on the same shader? They are both under the transmission module so I wasn't sure if there was any possible way to select and use both.
I thought about making a free Muti-Purpose asset to test my skills since it's been long that I made a full character setup, so here I'm checking what the community needs Here's an old sculpt of mine: and a sculpted face (no minor details) And a Koby Brian face: (Low Poly) Now all of these are OLDER THAN ONE YEAR Recently I…
Position Type: Full-Time Skill Level: Intermediate Opportunity We are looking for a full-time Environment/Prop artist to work for FastTrack Studio on various projects. The availability needed for this position is 40 hours per week starting with a 1-year contract. Please note, this position is intended for a freelance…
Eat3D has got another UDK DVD for your perusal, however the focus is not the typical UDK, but the mobile version. It's a 5 hour video by Sjoerd "Hourences" De Jong covering game development for the iOS platform. They do a better job at summarizing their product so I placed a beefy cut and paste of the basic info below.…
Hey all. Here is a wip of a new character, my grandpap. Among his many words of advice, he would always tell us to "mind our p's and q's," which I will never forget. I was inspired by the character art of Dishonored as well, which you can see here: some great realistic sculpting of anatomy, but with an exaggerated style in…
Got just a few more days left of this class...but am looking for critiques from anyone and everyone on getting the textures and the scene finished up. Tell me what you think! ** On that note, I realize that the left side is a little confusing. I have some post work I will be working on with some rain and water stains on…
:+1: to check the normals first :wink: .. Well..to be able to have a look at this problem you might want to restrict your model to a special part and then publish the blend file ?? So some might find any problematic setting.. somtimes it's just the graphic driver on some systems while on others there is everything okay..…