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Can you use refraction and subsurface scattering on the same shader?

I'm new to marmoset so this may be a very dumb question but is there a way for me to use refraction and subsurface scattering at the same time on the same shader? They are both under the transmission module so I wasn't sure if there was any possible way to select and use both.


  • EarthQuake

    It is not possible to use both modes, however, there is a scattering option in the refraction shader.

    We are updating this in the next version to include a scattering map as well.

    If you have two very different areas of your asset that need refraction and SSS respectively, ie: skin and glass, I would recommend applying unique materials to these areas so you can pick the appropriate shading model.

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