Thanks. I'll keep that in mind and will focus on making others optimal for their purpose from the start. I think since my portfolio is already of few assets, I'll keep them as is for now and replace them with newer ones when i get the time.
Hello Everyone, I am placing a new post as we are in need of a 3D modeler (rev-share) to join our team and so far I've had some decent luck finding members and have been getting fairly good progress done on the game. The game we are working is known as Eion (here is a GDD ive been working on, it still isnt complete…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Thanks for your advice! I really appreciate it. Sorry for not being really specific. I want to make the model for my portfolio, because modeling isn't really represented there. And I want to dive more into modeling for animations. It's meant as a high poly object what I will later on texture in Quixel SUITE. Maybe make a…
Hi everyone we just opened up the Environment Art Blog. We are excited to share information related to art of making games, specifically about environment art. We currently have two authors Richard Piper and myself. Just wanted to let everyone know this is community effort all for free and hopefully people like it. it is…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
https://www.artstation.com/artwork/mbZ0d Just finished off this Clone Commando helmet with all the nice internal bits as well. There's loads more pretty pictures over on my Artstation and a 3D viewer so you can get up inside the helmet and pretend to be a Star War A long time ago.. I used to make stop-motion LEGO films on…
[FONT="] So Wrong! Studios [/FONT] [FONT="]Our studio was created to both create games and to seek outsourcing work while keeping our team small in size. We don't want to follow the trend of seasonal layoffs where once a employee is no longer needed for a certain project would then be sent away. We want to keep our…