I'll be heading over the United States on Saturday 6th Feb (less than a week) with hopes to re-locate to the country. But this isn't my blog so I'll leave it at that. The purpose of this thread is to see if there any of you that would be keen to meet up for a snow trip before the snow season ends. I'll be primarily on the…
Curious to see who else went to one of these showings. second time for me, but with some girl behind me screaming half the time and cramped seats I had trouble enjoying it. I prefer to go for the show not all the retarded comments and such which probably was the creation of some guy stoned.
I think in this case bones are used for Rigid Body simulation, something like this: [ame] http://www.youtube.com/watch?v=PpwF_30aeyI&feature=related[/ame] Advantage of this method is simplicity and speed, which is priority for making game rigs (and this pictures is exactly game rig, i think). Disadvantage is low-quality…
The way I would do it is make the general shape I want, and subdivide it until it's very smooth. Then I'd use the reduce tool (with preserve quads set to 0, and all "feature preservation" turned off), to reduce it to a very low poly count. Then I'd harden all the normals, to give it the faceted look. Here's something I did…
a quick way to downgrade a high res model is to use polyboost ''dot loop'' options for selection and removal. Polycruncher is not clean for downgrades. I find polydraw and border tool very slow and most of the time unworkable when the mesh is too dense.
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
A while back I wanted to redesign Snow White with the idea that the Dwarfs were like the Dwarfs in LOTR and made her armor in order to protect herself. I had my first try a year ago and was not happy with the results so I decided to try it again with a hand painted style! Hope you enjoy! You can view it in Marmoset Viewer…
We would like to cordially invite you to the FZD Graduation Show on Friday, 15th of February, 7pm 10pm. Come and meet our talented graduates and mingle with world renowned guest designers, Kekai Kotaki and James Paick. RSVP at contact@fzdschool.com or call us at +65 6225-5720 . Hope to see you at the Grad Show!
Hey polycounters, I am having some crazy weird glow on the side of my monitor when i am in game preview mode. It isn't there when editing normally but as soon as you press G the glow appears and is realllllly annoying! Anyone else seen this before and if so how did you solve it? Cheers!
Rendering or lighting seems to be slowing things down for me a quick glance and topic search term in artistation brings up a tone of good references to lighting clarity and possible solutions with a search term of lighting guide/tutorial , tip/tricks. For everyone, i know i had to learn these things also, sometimes its…