Sup Y'all been working on a character for a bit, starting to wrap up the high poly. She is a Californian Chola For those not familiar with the concept I've linked my Pinterest board a bit. Will start moving on to retopo'ing soon. Any feedback and Crits are always welcome
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Hey guys, I'd just like to reinforce some of my thinking real quick. While low poly modelling, I feel likes it's pretty important to keep an eye on non-planar quads in regard to their impact on silhouette. I encourage the juniors under me to manually triangulate any of these extreme non-planar faces that (depending on…
I think the layout is absolutely fine Sage. But you are going to show wires somehow yes? Youre talking about page layout on a webpage right? It's pretty important to add wires, and the stats of the model. Polycount etc. Btw, I think the quality here is definitely professional enough to get you a job. My immediate thought…
Hey there peeps! Next week I will receive the opportunity to model and texture the interior of a building. My colleague will then set it up in Unity, and create VR functionality so that the client can showcase it to investors or something. A sort of real-time architectural visualization. I have only ever done characters…
Hi guys, i've gone a little while without posting due to commitments at work keeping me from any major updates, however i've been noodling away, tidying up the minor issues here and there as well as integrating people's feedback :) I've just been playing around with lots of different camera angles, close ups etc, hoping…