Q: Non-Planar Quads & Maintaining silhouette

polycounter lvl 10
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Noth polycounter lvl 10
Hey guys, I'd just like to reinforce some of my thinking real quick. While low poly modelling, I feel likes it's pretty important to keep an eye on non-planar quads in regard to their impact on silhouette. I encourage the juniors under me to manually triangulate any of these extreme non-planar faces that (depending on which direction it's triangulated) could have a significant impact on the read of the silhouette. 

I've had one junior tell me, "it's just a prop, it doesn't matter." However, I feel like it's just good practice and these sorts of 'little things' tend to add up over time, and contribute to over-all quality. 

What do you guys think? Good practice, or doesn't really matter? 



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