Hey guys, I'd just like to reinforce some of my thinking real quick. While low poly modelling, I feel likes it's pretty important to keep an eye on non-planar quads in regard to their impact on silhouette. I encourage the juniors under me to manually triangulate any of these extreme non-planar faces that (depending on which direction it's triangulated) could have a significant impact on the read of the silhouette.
I've had one junior tell me, "it's just a prop, it doesn't matter." However, I feel like it's just good practice and these sorts of 'little things' tend to add up over time, and contribute to over-all quality.
What do you guys think? Good practice, or doesn't really matter?
Thanks!
Replies
It demonstrates a lack of knowledge, if you explain the potential impact on bakes vs export geometry it should be clear to the junior why they are wrong.
If not, simply have them shot.
The junior is lazy. Ever watering down knowledge, the same as any skilled trade, over time.
This is how skills become lost. Cutting corners. Sloppy craftsmanship. As Tony Soprano said as he gazed at a magnificent old cathedral that his master mason grandfather helped build "go out and find me 2 guys these days who can put decent grout around a bathtub"
The best thing, I've found then, is to look for and recognize the people who are doing things the right way -- or at least making an effort to.