Time to start another folio piece! Wanted to do something a little different to what i usually do. So i've decided to go with a slightly stylised type of character. After doodling some thumbs and playing about in zbrush i've come to a shape that im pretty happy with. As far as the sculpting goes, i want to aim for…
Hello! I have been working recently on a new stylised shrine scene, inspired by the awesome concept of Grady Frederick, but I have been getting an issue when trying to render a small clip of my scene… For some reason some thiner objects in the video appear weirdly transparent ( see screenshots below, the difference with te…
If I could have some feedback on this stylised model I did of a small motorbike/monkey bike that would be great. Its in the style of something like a Motocompo. The idea is simple meshes with simple base colours, with AO and lighting doing the heavy lifting. I am new to 3D modelling really and this was an afternoon in…
Hey Guys and Girls, I've been given permission to show the progress and get feedback on a stylised forest enironment built for Unity 5. It'll be based off this concept art - However, I've been given style references of this - So I'm trying to get an interesting mix between the style reference and the concept art. Here's…
WhimsyTown Vol. 1 – Scenery Essentials is a stylized 3D asset pack designed for Unity game developers and environment artists. It includes a charming collection of low-poly props to build cozy medieval or fantasy townscapes. This volume features handcrafted scenery elements such as market stalls, carts, barrels, fences,…
I sculpted this semi-stylised redhead last week. Would appreciate some feedback on the lighting and anatomy. Hair and skin shaders/materials are WIP. Thanks in advance :)
Sharing the technical stage of my stylized character (Fortnite-inspired style). • 34k tris • Game-ready low poly • Clean deformation-friendly topology • Optimized UVs • Bake completed The character is now ready for the texturing phase. Focused on maintaining strong silhouette and readable shapes while keeping the mesh…
Another stylized chest joins my growing collection! I'm working on improving my stylized art skills, and I hope this one evokes a sense of curiosity and the desire to discover what treasures or powerful artifacts it might hide. https://www.artstation.com/artwork/a0bLy0
When you go stylized, you're not going to be lightly stylizing muscles as you are. Stylized characters generally have a very bold look to emphasize the stylization and the consistency of the style itself. Take Mr I for instance: He doesn't look fucked up by some kid in zbrush, he almost feels like he should look like that,…