Right, I'll need to go back and rework the UV's on the arm in 3D Coat. By the way, so far I'm seeing the 3D Coat tends to make UV's more rounded in general. Like you said, it will require more seems in order to get closer to rectangular shapes Thanks for the feedback
Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
JesseMoody: I don't think you understand. It's that sort of mentality that is the source of terrorism. Because people think that they can treat animals with such dissregard only because they think they are a lower life form, that we begin to think the same of eachother. The way a person treats an underling says a lot about…
The proportions on your girl are way off. Even in the concept they look wrong and so that transferred to your model. Her head looks too large and her legs look too short. Once you fix those, you will probably have to adjust other areas such as the torso and arms to get it to look just right. As for the car, I'm not expert…
****I hate noticing a spelling error in the title after I post***** KA-BAR Knife So after a crappy few weeks struggling on getting a normal map for my tar-21 baked (still having issues with shading errors too) I had to take today off and make something simple to at least prove to myself that I do know what I am doing. So…
The notion of personal preference has ceased to exist for this specific topic. Proficiency in softwares is of course going to play a big part for people who are already proficient, but since OP is likely not uber-pro in either, I see no reason why someone shouldn't be able to give him some info about why learning one over…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
Yeah @Eric Chadwick it seems to be a white on white issue, which does look pretty cool tbh. I've run into all sorts of really bad to really neat stuff this month playing around wayyy too much with shaders, cause idk wtf i am doing but its been working out, i probably should eventually read up on all the sites explaining…
Thank you! I'll check it. But is it better than UE4's car blueprint ? And can I make most of the things (AI and some other car physics related things) without writing more codes? For non-developers, UE4's blueprint system looks easier, so little bit of code related changes can be easier in UE4. And I have no idea about…