Hi people Here's my last Converted vray scene from Evermotion to Unity5 in real time. Except the directional light, all the light are baked. [ame=" https://www.youtube.com/watch?v=NkwAyiT4CIQ"]https://www.youtube.com/watch?v=NkwAyiT4CIQ[/ame]
In general, screen shots are probably better for environments as they allow people to focus on things at their leisure. If you are going to have a video, try to include something that moves; wind blowing dust & moving awnings & bits of trash would be an obvious source. The video playback is rather sluggish, with frequent…
RexM, first of all I didn't come to insult you but you brought it on yourself by stating that mental conditions were the result of vaccines ( and your proof proves nothing, please educate yourself on the subject). I quote you:"Don't bother with vaccines. There are cases of kids getting instant autism from vaccines even…
This is an old environment I did 4 years ago. I revamped it, and lit this in Unity just to show on my portfolio. It's really lowpoly because it was supposed to be an XNA project. I hope you like it:
Currently looking for a job, so I thought I should practice more 3D to bolster my portfolio. My main objectives are to create a semi-realistic environment and possibly use it to test on Unreal (I've never used it before). I am basing this project off a concept art from Ivan Troitsky Current progress:
What tool are you modeling & UVing with? Make the tiling texture first, apply to the roof, model 1 edge tile, UV it to match the roof. Then duplicate it and offset each UV for uniqueness.
@candystripes05 - thanks for pointing that out, ill do that once ive finished the roof :) The reason you havent seen the roof yet because its still in its blockout stage haha
One thing that's really standing out to me is that you can see so much of the roof, when if you look at the pictures that were posted, a lot of the roof, if not all of it, is covered with grass.