that looks very nice and that in unity. Something about the reflections looks off however, mainly on the shelf. Fresnel should be stronger I think. At first I thought it was a window or some sort, didnt realize it as furniture. In the third pic only tho.
Since someone asked about AA, we have recently released Super Sampling for Unity (here), which would be perfect for Arch Viz.
It looks like you use MSAA + FXAA currently ?
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Since someone asked about AA, we have recently released Super Sampling for Unity (here), which would be perfect for Arch Viz.
It looks like you use MSAA + FXAA currently ?
Its pretty straight forward super sampling (which is objectively the best looking AA, - also increases percieved texture resolution on screen etc), we plan to do a web viewer in the future but currently there is none. It will be a bit harsh on performance but it will look fantastic, especially in motion.
I dont want to hyjack the thread here however ill write a pm
Nice work!
Replies
What Image effects did you use? Which AA? Which SSR?
I used Candela SSRR, but the plugin is not fully compatible with the new Unity5 PBR shader
The scene looks great but I think it could be improved with about 1/3 stop more exposure and if you dialed back the highlight retention a bit.
http://www.livenda.com/candela_ssrr.html but like a said, is not yet fully compatible with the unity5 PBR Shader
Since someone asked about AA, we have recently released Super Sampling for Unity (here), which would be perfect for Arch Viz.
It looks like you use MSAA + FXAA currently ?
There is a demo of your AA ?
I dont want to hyjack the thread here however ill write a pm
Nice work!