This is an old environment I did 4 years ago. I revamped it, and lit this in Unity just to show on my portfolio. It's really lowpoly because it was supposed to be an XNA project.
Very nice! The only crit i can give is that the chandeliers look a bit too orange. Maybe have a look at having them less saturated and more tarnished with small amounts of muck and grime on them to match the scene. Really like how low poly everything is too, great work
Yeah, it was supposed to be a new one, but client didn't get the contract, so it went away unfortunately. I think it would be a great idea to have that game with nextgen graphics.
I'm really thrown by the scale of the floor tiles, it's pretty evident to me that they are blown up larger than they should be. If you doubled the amount they tiled, it would work better with the very detail-dense carpet, but it may just be depth of field that's making me think that it has a bad texel density. That's the main crit I would offer, though.
If I may ask, isn't the ornament drawing that makes it feel larger? Cause it gives me an idea of that too. I think the size of it could be smaller, I would just have to make sure they fit with the border edges I guess. Thx for the comment.
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I have exactly the SAME carpet, I swear... somewhere in the garage... not as big, but almost ^^.