I just finished the game. As a side note, I have played all the other incarnations of FEAR as well. I thought the original was great and in my opinion is still the best by far for thrills. Here are my thoughts: 1 Awesome enviro work, but levels have lots of repetition - still fun though. Somebody went nuts with the…
Heya Nice work on finishing some art! Main thoughts are, you've done a generally good job on the composition, and i think the cats head is really well done. Poor sailor moons head though i think needs a bit of proportion work. I think there may be some distortions that you've gone art blind working on this, as her eyes are…
Hello there👀 So... After a decent amount of stylized characters, I'm trying to make something realistic. This is my progress so far. What do you think? A concept made by Dmitry Tsarev
Couldn't think of a project to work on, so I googled 'old tree' and started sculpting something cool I found. Will probably aim to complete this one before the next ArtStation challenge (mid October).
I’m using joints attached to curves to control the eyebrow, eyelid, and mouth deformations. My nodes are as follows: curveShape.worldSpace > pointOnCurveInfo.position > joint.translate What this allows is, for example keying the bones’ position along a curve. This works really nicely in making the eyelid bones curve around…
Hi Polycount! I have a question about using the student licences I got at school for other than school work, like personal projects or non profit work. So me and a friend of mine have the opportunity to make this music video, after a while searching online I'm not sure if we can without breaking the licences agreement. So…
It wants to cuddle but looks too slimey to actually have someone to cuddle with. Glows to find friends, not prey. It's misunderstood yet full of hope. (heard of the beast contest today … unfortunately i'm kinda too late to the party but I'll still trymodel… :D )
I have my custom split texture node. like splitting one master file 2x2k into several vertical stripes like 256x2k or 64x2k etc. that does pixel precise splitting . It requires a special sizelog integer2 connection from master image node to splitting nodes that tells the splitting node the initial size of the master one.…