Click on a dark area in the top right window of cascade (one of the ares that has no module in it)... this will bring up the global settings for that particle system in the properties window.
Now go to the LOD tab, and if you expand the LOD array info, you'll see an option called "bLit". Set that value to true and you'll have lit particles.
This is mostly useful for mesh particles, however you can also light your sprites as well. It's pretty expensive when you do this though.
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Click on a dark area in the top right window of cascade (one of the ares that has no module in it)... this will bring up the global settings for that particle system in the properties window.
Now go to the LOD tab, and if you expand the LOD array info, you'll see an option called "bLit". Set that value to true and you'll have lit particles.
This is mostly useful for mesh particles, however you can also light your sprites as well. It's pretty expensive when you do this though.