Artstation Portfolio https://bit.ly/3yYrAFQ Introduction I am a 3D Artist and Unity Game Developer with years of experience in animation, modeling, rigging, VFX, and C# programming. My ability to take on multiple roles in the production process and unique background bring a fresh perspective to every project. I am…
I personally think people should be allowed to make their own choices.Your body is your body and how you live your life should be up to you as long as it harms noone. Ive had the fortunate freedom of living in a country like Holland where lots of freedoms you cant find in the U.S are available. Going from Texas to…
Hey guys. I'm trying to make some samples to my portfolio of low poly chars, aiming the NDS system. There goes some concepts. The ideia is that those chars are on the same school and they are students of journalism. The main char is the girl of green hair. I'm not sure if she's really atractive for teens and kids…
Hi I have a construction scene that I have to reduce massively in polys. It has alot of cylindrical poly meshes. I would like to reduce the huge amounts of polys per cylinder... So i try the ProOptimizer, Multires and Optimizer. The results are garbage. Heres a small part of the scene... Heres one cylinder totalling 256…
Hi there! I am working on a mobile space shooter game and it it almost completed. The only thing that I need is to replace my current bought stock art with some real assets. For that I need you, the perfect artist. This gig is based upon a revenue sharing model. Please note that I am looking for a serious partner due to…
Hi all, Im working on a Sci-Fi project at the moment. It is well under way and is gaining interest. I need a modeller who can follow styles already created, but also add some flare into the mix too. Must have an understanding on creating models for print, as they will all become physical objects, so no need to worry about…
This looks awesome. Plenty of little details as well. I tried modelling a OTs-14 Groza awhile back which uses a similar frame and it was surprisingly hard getting the proportions and shape to look right on it, but you have done a really good job of it.
LOL a couple of guys i know got jobs around here in the area after going to the guildhall, we have a level designer who graduated from there here at ritual. In general from what I've seen and heard most of the artists (students) there aren't really that stellar, things might have changed since i last looked into it, its…
Hi everyone, I was was hoping to find out your techniques to model from reference when the prop within the concept/ reference is at an angle, not orthographic and doesn't have front, side and back images. how would you determine the FOV (field of view) of the picture and configure 3ds max or maya to accommodate the…