Hi
I have a construction scene that I have to reduce massively in polys.
It has alot of cylindrical poly meshes.
I would like to reduce the huge amounts of polys per cylinder...
So i try the ProOptimizer, Multires and Optimizer.
The results are garbage.
Heres a small part of the scene...
Heres one cylinder totalling 256 polys
Heres an example after calculating...
anybody know how to sort this out or maybe have a suggestion as to what other plugin or software I can use?
any help would be great
Cheers
Replies
The process of drawing polygons along the high poly surface is explained in this tutorial by Arrimus 3d (around the 4:10 mark):
https://www.youtube.com/watch?v=8vsn_AylMA4
I am so surprised that Max can't do simple tasks like this, when the geometry was created in max, and is a simple primitive object.
But thanks for the link @Macebo . I will play with freeform tools. I might not use these techniques for this project but I certainly will use this on future projects.
Cheers
It's a clear sign that your geometry consists of seperated elements, the cap does'nt share vertices with the body
Prooptimizer got a merge checkbox ( which you have unchecked) which does exactly that for you
Then the cylinder geo should come out perfectly fine. Forget about multires and optimize, they are tools from another century
The retopo reommendation using the poly drawing tools to rebuild the mesh is no real option if you really got mostly railings, cylinders etc.. If you want final control over your geo in such cases, it's maybe an option to simply use renderable splines to rebuild them, which generate the mesh for you in an adaptive manner
Don't judge tools which obviously provide many options ( like prooptimizer ) too quickly, many of them reveal their real power only after some time fiddling around . But there are better 3rd party tools out there for poly reduction. I often hear that https://www.simplygon.com/ is the best, but i never tested or have any experience with it ...