Hello again, first of all apologies for the late update. Unfortunately I haven't got as much free time as I would like to spend on this project so the updates have to be one every one or two weeks. I have decided to make some changes to the effect (more to come). After seeing the "Tales of the Black Mist" trailer, I…
*UPDATE* Hi everybody, i'm back, this time with some more features. In this update: - Respawn System - Stamina System - 3rd to First person --Respawn-- I still had to show you the respawn system so I made a couple of gifs. After death you simply respawn at the point where the game started. when you take a checkpoint (these…
Hello everyone! My name is Christopher Austin Bryant, otherwise known as "Naustix", and I'm part of Neocrux Ltd. We are very excited to share our first project, GalaCollider that is currently in a pre-Beta state! GalaCollider is a 4X digital card game with RTS elements present in it. We plan to release our game for PC, Mac…
The fact that the weapon models have been updated, doesn't mean that the weapon models used for legacy skins have been updated. My guess would be : they added more texture passes to the old models (roughness) for consistency, and this new subtlety will will carry over to legacy skins ; but the new models will from now on…
mat: looking forward to some updates on that sculpt, it looks sick. heres a small update on my little composition. Next update should be the finished piece.
There is a service pack for 2010 along with some other misc updates. http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178 But it doesn't take care of this issue. I've had it working quite a few times and it always seems to stop at some point. I notice its part of a series of gradual…
this update contains: over all time tweaking and adjusting some offsets ________________________________________________________ _________________________ next update i will update part by part detailing
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Update on this. I've updated the arm and added it to the scene. Edit: pic update of the scene. Bit unsure on the placement, at the moment it seems to be blending in with the pipes behind it, will need to sort that out.