Hi, every one, I'm a newbie in Zbrush, and I hope to do hard surface modeling in a workflow contian Maya 2017 and Zbrush 4R7. I planned to build a base model in Maya, around 1000s of faces or lower. Then put in Zbrush and do some sculpturing. However, I encountered issue when it comes to UV. If I unwarp the UV in low-po in…