Hi, every one, I'm a newbie in Zbrush, and I hope to do hard surface modeling in a workflow contian Maya 2017 and Zbrush 4R7.
I planned to build a base model in Maya, around 1000s of faces or lower. Then put in Zbrush and do some sculpturing. However, I encountered issue when it comes to UV.
If I unwarp the UV in low-po in Maya, the UV would be seemly gone after dynamesh(ing). However, if the UV is unwarp after dynamesh, it seems took forever to complete.
Does anyone have idea how could I completed this workflow ?
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