Is there any good workflow someone can point to that would allow bones and skins to go between the two without doing weird things? I mean I could list the weirdness, like scale, rotation. position, and sometimes the animation.
ok so i asked this question on reddit and someone helped me! heres his post if others have problems similar to mine http://www.reddit.com/r/blender/comments/15r1on/a_few_problems_with_uv_baking_a_tf2_item/c7p26s8
I've just learned about Texel Density I have no idea how to figure out the right numbers and everything. I'm working on a asset pack that already has 57 models completed all in 2K (Modeled, UV mapped, Textured, etc). Do I have fix the Texel Density on ALL the models? Will that require me to texture them again? I have them…
im just wondering which one of these is the prefered geometry. regarding attaching cylinders to to cubes etc. not knowing the correct word, the top one I'd describe as 'ziggurat' style, with blocks on top of blocks, while the lower one is a single triangluated mesh. I've always assumed the lower one is better for light…
The 3D Cursor can still be seen here in the modeling tab However, 2D Animation Tab, there is no 3D Cursor. How do I get the 3D Cursor to appear back in the view?
Hi! Is there a way to select only the borders of the UV islands (w/o selecting the content inside)?? I'm trying to create squary UV islands. Is there another technique to achieve that yet? Thx!
Hi all! I'm learning now from the cgmasters' environment tutorial. Everything seems to be OK, but I discovered that there is a little problem (see the attached image). As you see, the ambient colors look different on each screenshot. The video snapshot has the right colors. When I open the author's file, I don't see the…
Provided you build everything to a consistent scale you don't generally get much weirdness unless objects get closer than the focal distance of the two cameras. I've not touched the blender stuff but I'd be very surprised if it didn't assume the viewer was human sized