im just wondering which one of these is the prefered geometry.
regarding attaching cylinders to to cubes etc.
not knowing the correct word, the top one I'd describe as 'ziggurat' style, with blocks on top of blocks, while the lower one is a single triangluated mesh.
I've always assumed the lower one is better for light baking etc, although its more time consuming, but I've honestly got no idea.
Replies
Not sure what you mean by 'should take the same amount of time', if rendering,
the 2nd version has more vertices so it will take longer.
@oraeles77
As for baking, you have sharp edges in the same places so you'll hardly see any benefit unless you use a custom cage.
You might benefit from using the 2nd version if you need Vertex Color AO or need to Vertex Paint it in the engine,
and there's that little bit of space withing those circles in the UV to put some small stuff in.
In terms of the curved island I wouldn't necessarily consider it a mistake, though it probably uses the available pixels less efficiently than
a more straight shape,
straightening the cylindrical part, pinning the vertices and unwrapping it once again would be better.
There's no angle stretching though, it's fine if it doesn't cause problems with packing (depending on the shape of other islands)
and doesn't cause any problems with texturing
(wouldn't work great with very clear horizontal or vertical patterns like would grain, would work fine with noisy detail).