Hey all, Just posting an art test I'm doing right now. C&C would be appreciated! It's 1300 some odd polys right now, I'm allowed 1500. I'm also allowed to use 4 shaders with up to 4 512 maps a piece. I'm working on the floor section right now - I'm not sure the etiquette of posting the concept art they gave me.. so I'll…
http://www.vgleaks.com/world-exclusive-orbis-unveiled/ Pretty powerful from the specs. Can't wait to see more of this. It looks like they are staying away from Cell, so i hope this means developing for it will be a lot easier, and there won't be a dip when developing several SKUs at the same time. Who knows.. maybe this…
This is just the first piece and the central/salient feature of the Courtyard itself. The gazebo is a whopping 22470 tris which does not, btw, include the creeping vines or the candles. Seriously though, I don't really think that I can get it down further without skimping on the chamfers needed to ensure that the normal…
Ive been amazed by this game ever since its announced, currently I am working with a friend, Joey Lenz on an urban environment that is overgrown with foliage. The foreground architectures are inspired by Victorian houses found all over Savannah Ga. Here is a screenshot of the wip. A lot of work still needs to be done,…
Hey everyone. I've been chipping away at this project steadily for the past 2.5 months or so in my spare time. A bit of background info: My main goal of this scene is to more or less nail that "Diablo" feel, especially Diablo 2, with a bit of the texture saturation qualities found in Diablo 3. This is my first attempt at…
Ok, this is something that has been bothering me for a while and have been too lazy to fix. Ever since I got my 4870 all objects in one viewport would go transparent. Which viewport it is can be changed by using the Maximize Viewport button in the lower right corner of max. This is a default material in both a perspective…
Hi polycounters!!! Happy new year!!! Posting work after a long time, feel free to give feedback. Did this for a client, running on Pico Goblin VR headset. Idea was to make a generic private jet interior so I chose Challenger 605 since the company this was intended for is using the same aircraft. Its using simple 512x512…
Hey everyone, I've made a few treasure chests along with some various loot, available on the Unity asset store https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-loot-pack-130727 It's lowpoly and should work fine on many fantasy/rpg games or demos to quickly get some loot in your cool game. The pack…