Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Stinger88 - Unity is not the way to go if you have NO coding exp. I am not a coder. All of my game is made with kismet. Kismet is a node bases visual coding system in UDK. That is the way to go starting out and beyond:) SHEPEIRO - Thanks!!! working on it! jramauri - glad you like it. It was function over form when i came…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
Need to fit color range into half of its current. (So like 4 bit vs 8bit) How would you solve this? We are using a Blend with a 16F 50% grayscale at linear dodge. Then doing a 16F grayscale of that result with Multiply. At the end we reduce to 8bit. It gives us close results, but I keep thinking we can do this with less…
[FONT="]Ratrod Studio Inc. is an entertainment software company that specializes in developing and publishing interactive web content and games for a complete range of platforms including mobile devices, PC and console systems. We develop games in todays most popular genre including sports, racing, role-playing,…
- I wouldn't say it looks like Grasshoper/Houdini/Svershock, as GraphN is a visual representation of the python programming language. What you've seen in the video is us leveraging Maya's python API, but you could do it with anything that Python allows you to, from folders/files management to AI, software creation or image…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…
I tried doing that 3Daily and getting into Blender so that I could sort of be a jack-of-all-trades and be able to create a project all on my own for game jams and for my own things, but I just can't do it. I'm a semi-professional (i.e. good enough to get paid, but not good enough to get a full-time, permanent job)…
I found the node in Designer that makes safe colors from input . While how it behaves on whites is perfectly what I expected , its clipping on dark end seems a bit too extreme for me. Nothing looks kind of enough black with this in our game. Especially some artificial materials of black nature. Always a bit washed out.…
As title, it's could be a weird question but, there is a way to sculpt and paint a model in uv morph mode? When i go in morph uv mode and the model flat itself i can sculpt it but when i come back all come back normaly, there is a way to made the modification stay? Thanks and sorry for my broken english.