Trying to make it so that it would instantly convert the selected description(s) to an interactive groom (Generate>Convert To Interactive Groom), then select that groom, and make a new cache (Generate>Cache>Create New Cache), then delete the cache. I tried looking around the Maya Docs to find these commands, but my google…
I have yet to see any real explanation for why the team was let go, and I’m somewhat hesitant to assume it’s because take 2 thinks gen ai is a bad bet. When I first saw Luke’s post I had that same thought of “oh good, it’s happening” but dug in a bit more. There’s responses and likes of his in the past that call out gen AI…
No matter what I do, this is the colour i get (See images of gorilla dude). It is a lovely Fur colour, but not what I need. I painted this texture (See texture map img), and I´d like that to effect the colour of the Fur. But I have no idea where to plug it in. And on the fur alone, no matter what part i change on my…
Hi! So this weird balding spot surged on the side of mesh today when I tried to make it furry, right away as I was combing it there was this stubborn patch that didn't really move much. It's the only one and it doesn't appear on the other side of the head (that has the same geo) I tried: * cleaning the mesh * optimising *…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Hello everyone I am kinda new around these forums so if this topic has been covered in the past please feel free to close it if need be. At the moment I am aware of next gen and current gen techniques but I am still learning and I am very hazy on the major workflow differences between the two. Also with alot of compaines…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Hi all, So I haven't posted a new thread for a couple of months, but here it is. Anyways I have a question about the poly count for objects. So I'm an aspiring Junior Environment Artist, and my question is how much has the poly count risen to given with the current gen consoles compared to the last gen consoles? I'm pretty…
If you are tired to model your game character hairstyle strand by strand and if it's taking too long to finish and you are looking for a better solution this tutorial is right for you! With Xgen you can easily create realistic hairstyles in a very short time and with ease. You can convert the resulting hair fibers into…