I wanted to model something quick and fairly easy to finally give my new dDo license a spin - so here's my Sten Mk VI. I've pretty much wrapped up the Highpoly and figured I'd throw it up here now so I can incorporate crits before I get to baking it. Somewhere down the line (time permitting) I might embed it in a little R
Been workin on some guns in my spare time but wanted to do something besides your day to day modern stuff. So I present this prototype called the Furrer 1919 designed by Adolf Furrer, who had a weird obsession with sideways actions...and the toggle-lock. Workin on the unwrap right now but here's the high poly. UPDATE…
I’m using it in Max 2025. I really just change a couple settings before hitting Go… adjust the interval to 1 sec, set resolution to 1920x1080, and point the directory and the file type to PNG.
god dammit I've stared at this sword jpeg long enough, time to actually attempt to make something out it Day 1 Making another Coil gun, but this time I want to pay extra attention to the silhouette of the gun, since last time.... yea So I made sure to rough it out in blender first I think I've got a good shape so far, but…
I've been working on this in my free time for the last few weeks. (scattered across about 4 days). [edit] Intention is to make this a low poly. I quite fancy doing a this with a engine 'synced' with either max or xnormals normal map baker. does this exist yet? also critique is very very welcome,as are questions [/edit]
This is the reference: And, this is my work (I resize the image 50% of original for uploading purpose) : Modeling: Maya 2018 Texturing: Substance Painter 2017 , Photoshop CS6 Concept: Realistic, Handmade, Resistance This is my Maya low-poly modeling: This is the middle poly for baking normal map: Would you please evaluate…
Hi. I'm experiencing some major confusion in trying to install the smdExport script. I've put a copy of the script in maya/2012/prefs/scripts and maya/2012/scripts. I've typed the script name and arguments into the mel script line, but I get the following error: "Error: Cannot find file "paths" for source statement." I…
Hi all, Here is a little Movie I did with Jeff and Paul Spoonhower, My contribution to this was Modeling/Texture/Effects/Sound/Editing/and some animation. I wish i had more time to really put more love into it, but I ended up using some off the shelf stuff to get it done in time. It was a fun project and I really enjoyed…
as i recall, zbrush 4+ was going full blast on MBP pretty much the second you opened it. you could just let it sit in the foreground, do nothing and fry an egg on the laptop case. and i distinctively remember that CPU hogging not being an issue in 3.12 or thereabouts - earliest OSX port i think is what it was. OP: are you…
Hello polycount! I've been working on a gun in my free time and I feel it's got enough momentum to finish. I want it to have the styling of the guns from Robo Recall, I'm taking some detailing inspiration from Escape from Tarkov, and I'm using some scrapped silhouettes of the NAC-11 in Due Process for the base design. I…