Does anyone know any Substance tool, or standlone tool, that allows me to convert a PBR, in either SpecGloss or RoughnessMetallic, to Source's traditional Diffuse/Normal/Spec maps?
https://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice Welcome to 2013, and prepare to have your mind blown.
Hey polys,I am looking to create a software related to PBR materials. My goal is to generate the standard PBR maps from a diffuse map within my software. Do you know any good tool/repo that offers an api for such tasks? I found this tool which seems like a good solution.Let me know if you have any alternatives. I plan to…
yeah substance is great, but PBR has a downside PBR have no Refractive channel so it cant do some glass material, it have a opacity channel but when u do a glass with opacity channel it seems fake, hope in the future PBR can support Refractive material with IOR
Here is my barn level for a school project i have been working on, there are a mixture of PBR textures, Spline Modelling techniques and NURBS. Please let me know what you think :)
I'm trying out the PBR workflow but I'm having trouble adopting it. More precisely, what maps do I select from Quixel's Suite and what inputs do they correspond to in Toolbag 2?
Hello, looking for some more contract work doing PBR environments and props http://coffeeoutlaw.artstation.com/ message me if interested. pay rates negotiable
UPDATE hi, I found this nice concept from Chris Drysdale on deviantArt ( http://spex84.deviantart.com/ ) Looking for something simple for my first PBR attempt concept And a quick blocking