my work - prince shoes in WIP stage.. i would humbly appreciate your comments and suggestions.. right now i have worked with a combination of normal map and detailed model.. rendering in Maya mentalray. thank you.
Yes - when I make things for an offline renderer (like mentalray) I don't use nearly as many unique painted textures. It's all about blending together tiled textures in various ways.
I tried mentalray as well, it's no different basically, I had it default tho, maybe some magic setup on mental ray would make this thing work, but again, I don't know how.
in the 2013 version you get mr 3.10 http://docs.autodesk.com/MENTALRAY/2013/ENU/mental-ray-help/files/manual/upgrading310.html#whatsnew but most stuff isnt exposed in maya... sad...
http://www.e-onsoftware.com/products/vue/vue_8.5_infinite/ this program's pretty awesome for making skies/terrain. It also integrates into max so you can use mentalray + lens shader to render a 360 view.
ohhh Thank you for posting this! I was wondering why my GoZ had stopped working since installing 2017. Figured I had missed something. Is it just a case of installing mentalray for maya then?
Hello... I have been asking this question without answer anywere... what can I do with my maps???... Im trying to use my maps on Vray and Mentalray and just cant... Qixel is just fot toolbag render??? and game engines?? what about traditional animation?????? Im missing some button or something that allows qixel to create…
Do game models still use these types of maps? Im very ignorant when it comes to these types of things because i generally just do modeling/sculpting. The only rendering Ive touched is cycles and some mentalray. Im looking for the maps needed to make my mentalray models not look like crap. Im used to just being able to use…
your mehs is fine... no need for a higher version... have you assigned the subD tag for the mesh... so that the mesh gets subdivided by mentalray during rendering..? here at 4:30 min https://vimeo.com/33319307
While, you guys are on it. I had this so many times before, what would be the place to look for the Max Distance feature in "normal" Light Tracer rendering ? Or would this only work within the realms of MentalRay ?