Hey everyone my names Bryan Marony! this is my first post on polycount so im excited to share my work with you and get some feedback! im currently enrolled at the Art Institute of Orange County, working towards becoming an environment artist in the industry! I started working on a Pandaren environment for the 2013 Blizzard…
WooHOO. I still have some critique to apply to this sucka, but this is my amphibious mount for the Blizzard Art Contest! I'm very excited to finalize the mesh, the presentation, and application so that I can finally step back and move on to the next project :) C&C is always welcome. I'm currently planning on making the…
Hi all! I am participating in Blizzard's challenge for the environment section. This is what I have so far. Its set near the village of Pyrewood. The story behind it is that a huntsman/mercenary killed the residing orc and now lives within the skull. It would be a sort of a boss fight. Im not certain if it has a world of…
Since I got my results back from Blizz, I figured I'd post the work I did over this winter for the Blizzard Student Art Contest! I wish I had more time to work on it, but my break didn't start 'til quite late. ): Nevertheless, better having done something than nothing at all! I'd absolutely love for any feedback you guys…
Hello Everyone! I'm finally doing the things I should have done years ago to get my portfolio where it should be. My goal is to work at Blizzard as a concept artist and illustrator. This piece has been on cgsociety's forum for a few weeks already and I haven't gotten much feedback on it, I figured I would try here as well.…
Hello guys ! I'm doing the Blizzard environment contest. I will appreciate any feedback! so feel free to comment. Most of the textures are in a rough stage, right now i'm polishing them... I'm also polishing some geometry and getting rid off some seems that i have in the trees... Reference: I used realistic and WOW…
Hey folks :) I'm starting to work on the Blizzard student art contest for this year, since I've been putting it off for the last threeish years of college. I've been planning and sketching for a little while, and this week I wanted to get some concepts worked out. So I'll be working on this dude, Jiu Ming (nine-lives if…
thanks for the quick replies ! :poly121: here is the uvmap : hobodactyl > The uvmap isn't even stretched :poly136: I suppose it's the texture it self that gives this feel :poly122: stimpack > Is it the sand texture or the weird alpha map I put on the ground to make this 'island' that troubles you ? Maybe a real pedestal…
User Interface Artist Blizzard is looking for an artist specializing in the creation of user interface art. This artist will concept and create in-game background screens, UI containers/borders, item icons, character portraits, etc. The ideal candidate has strong concepting & painting skills, the ability to adapt their…
Hi there, just was wondering if studios like Blizzard Entertainment and such tend to use third party plugins or applications to do their work. In example, Ndo2 or equivalent for texturing, UVLayout or equivalent to unwrap,Marmoset Toolbag or equivalent to make real time previews, etc. Any additional program that could…