Hi I´m working on a small realistic diorama. I´m about done with the first asset, this chest. This is just a quick SP render, still working on the texturing. Any thoughts? Thanks
I am working on a next-gen realistic game version of Thorin. I started working on the sculpt and the lowpoly. Still alot of cleanup and adjustments to be done before going on. progress so far:
Hi polycount. :) i want to make short animation. I try...but how to make ? Realistic Jupiter, be more Ceres, meteor belt and 3D space in maya. Center : Ceres space station, the story goes around the station. what do you think ? Any tips. Thank you very much.
Hello everyone! It is the day I finaly registered on polycount. HOORAY! =D I am Ukrainian 3D Artist. Working for 3 years in the industry. For now I create semi-realistic stuff for some fashion project. I desided to share some stuff and WIPs I am working on. Working in 3Ds Max and ornatrix.
Hi I am in needed of a freelance who can create a realistic 3d character model with textures.I don't need any rigging.I only need someone who has atleast 2-4 years of experience and create realistic 3d character models as well as textures. Here are the details for the budgets:- 1.maximum budget is $500-$700 for 1 character…
Hi, my question is: How does one make realistic, engine ready, beards for a game character? Something like geralt's beard from witcher 3 i also heard of xgen, but i use 3ds max, not maya.
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated :)