I made PBR texturing tutorial in 3D coat tutorial recently in Youtube and also a written version. http://www.creativewithjaakko.com/2016/09/29/pbr-texturing-in-3d-coat/Youtube video is herehttps://www.youtube.com/watch?v=PrjgZgUuIMA I hope this can be helpful for someone.
Not so sophisticated question but I still want to ask about it. I am adapting to PBR pipeline and I'm not sure what to do with ambient occlusion of metal parts. Until now we multiplied ao with diffusse texture, but with PBR approach we have almost black albedo on metals so there is almost no effect of baked AO. I have my…
Hi all, So I've been wondering about this. If you use Maya, what is the best type of shader to use to apply PBR materials to? I've been using the "mia_material_x" shader to apply my PBR materials. Is this a good shader to be using in Maya, or should I be using a different shader, or does it not matter? Any feedback on this…
Hello all. Up till now I've primarily been a programmer, but now I'm trying to take a leap into the world of 3D modeling. I've been looking a this PBR stuff and it's quite cool. I went ahead and threw together a barrel using Blender, Photoshop CC, and Legacy dDo and I kind of like it. But. The metal looks off to me. My…
This package contains RPG style creature with four variants of texture. 4,409K Tris UV not overlapped Textures 2K textures with four variation. -Diffuse Only - Blue ( Stylized) -Diffuse Only - Gren ( Stylized) -Diffuse Only - Violet ( Stylized) -Albedo - Normal Map - Specular - Emissive ( PBR) Prefabs All color variatons…
Starting a new project this week! Going to be trying to do a PBR/Overwatch styled Blood Elf Paladin based on the concept below: This is a concept I found online that I belive is directly from Blizzard. I plan to do the entire scene and will try and make it slighlty more realistiic in the sense that her chest armour won't…
Hi guys ! First, if i'm not at good place, i'm sorry :) . Moderator, help me finding the good way :| I spent my entire week-end to read the AMAZING PBR bible compiled by 3PY0N and looking around for some examples. Finally i decided to give myself a try... My knowledge about PBR are still a little bit weak so i decided to…
Hey polys,I am looking to create a software related to PBR materials. My goal is to generate the standard PBR maps from a diffuse map within my software. Do you know any good tool/repo that offers an api for such tasks? I found this tool which seems like a good solution.Let me know if you have any alternatives. I plan to…
On a serious note though. Don't think about PBR as a harsh set of values, the purpose of charts is to layout a basic guideline for values so when you are authoring materials you have some idea of what your values might look like. Physically based rendering is certainly a more scientific approach to rendering but the…