@zetheros hey cool ideas, the first thing that came to mind was scaling UVs to edit tiling density, but you might also be able to do something like HP sculpt layers like ZB has, but then scale the detail in those layers via a scaling brush (up or down) before projecting to the mesh. as for sculpting tiling textures, imo…
Greetings ! I am creating sci fi -ish cyborg with some organic parts here and there ,the goal was to make a nice portoflio piece and learn as much as possible. This is why I am creating this post to document what I do and hopefully receive feedback. Idea source: sci fi games sci fi movies ,alien,star wars,my own…
@solidshark91493 Thanks mate. @pixelpatron Yeah man, that would be awesome but right now i dont have time to uwv 500+ hardsurface objects so yeah....maybe in the future, for now just simple shaders from vray and keyshot. Ok, so here is a sneak peek before releasing all the renders, still need to polish some of them, ready…
Hey there, I was recently interested in doing part time or freelance work you can check my portfolio here https://www.artstation.com/omar_ayman contact me on discord Omar#9843 if you are interested
Hi Polycount ! :) I'm Sam, 16 years old and I've jumped into the 3D art last summer (a few months ago). I'm here now to show you one of my most ambitious projects yet, a space ship. My purpose is to make it looking functionnal and I don't want to add useless details as some artists are used to do. I've used Blender for all…
I am capable of producing game-engine ready environment assets, weapons and so on for PC and mobile platforms. I worked for various gigs as a freelancer before. I can implement finished assets to UE4 or Unity and similar. See my works from my PORTFOLIO here: http://igi.artstation.com/ Skype: igi945 I can offer competitive…
https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 Are you referring to this technique? It does involve a high edge count for rounded forms but flat areas, booleans and fillets can be pretty low poly.
We are looking to hire a couple hard surface modelers in the next couple of weeks for some new badass projects kicking off here at Ironbelly. If you have the chops and would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you! Right now our…
We are looking to hire a couple hard surface modelers in the next couple of weeks as we take on more projects in 2017. We are a relaxed and very well organized virtual company and are expanding our talented team of hard surface modelers. Right now our main reqs are: * 4+ Years of professional experience * Comfortable with…
3D Hard Surface Artist, freelance / contract. Age: 22 years. The city of residence: Tver. Contact Information. Email: mrpreobrazhenskij@gmail.com Skype: x_bison_x Discord: XMaDHamsteRX#3323 Objectives: 3D-artist. Experience: My work experience is more than three years. I already worked in team. With pleasure can learn…