We are looking to hire a couple hard surface modelers in the next couple of weeks as we take on more projects in 2017. We are a relaxed and very well organized virtual company and are expanding our talented team of hard surface modelers.
Right now our main reqs are:
- 4+ Years of professional experience
- Comfortable with Advanced PBR theory and techniques
- 3DS Max or Maya
- Substance and/or Quixel
- Zbrush is nice but not necessary
- Available 30+ hours per week
- Located in North/South America, Europe or Africa
- Experience in UE4/Unity is a plus
- Experience with large buildings is a plus
If you fit the bill, please email me your portfolio url, including sketchfab/marmoset viewer models and linkedin profile to talent@ironbellystudios.com
Thanks!