Hi! I just wanted to share my last character rendered inside unity 5 The polycount is 6252 tris, textures are 2048x for the body and 1024x for the cloth albedo, specular, gloss, normal and emissive maps Hope you like it!
Hey guys, I am building an environment in unity 5, and I am having light leaking from the outside in. All the verts on this model are merged together. Any thoughts on how to fix this?
playstation middle east facebook group used a forza 5 picture to promote drive club... https://www.facebook.com/photo.php?fbid=10152414618545050&set=a.10150091689230050.310677.298762585049&type=1
Edit: Position Filled! But if you're in Montreal and are still interested, send us your portfolio. There might be freelancing opportunities in the near future. Who we are Artifact 5 is a small independent game studio based out of Montreal making weird and surreal story-driven games. We’re a growing team looking for…
Hi, it's me again. I would like to know if I can activate the "detail lighting" (Alt+5) but in-game. I'm trying to show my work for my portfolio. Thanks!
I had the amazing opportunity to work on Halo 5's multiplayer Warzone maps Darkstar & Prospect. It was exciting and fun to design, create and fully realize areas in a Warzone level. My responsibilities included design, modeling, unwrapping, terrain blending, etc. So here are a few images for you guys. I hope you enjoy and…
We have a 3d scene made by our architects in high poly that we used for renders. We need to adapt and optimize it into unreal engine 5 with the latest tech such as nanites so we can run it on a solid 30-60 fps while expecting photorealistic quality Your job will be to convert the 3ds/fbx into unreal for our dev to use
Hello everyone. Lately I have been working on a car model, the ZIS-5. I'm trying to get a more realistic result, I feel like at the moment my progress is stagnating, therefore I need some critique :) This is my first post on the Polycount forums so I hope I posted this in the right section. Any advice or guidelines are…