Hey guys I am working on a couple of tools here !!1) Thumbtack - its a pivot set tool 2) Revention - An autosave tool 3) SuperOC - A character QA check tool 4) Substance Loader ( Funny I couldnt think of any quirky names for this one !! ). github - https://www.github.com/itsakshaydilip email - art@akshaydilipkumar.com…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
As this is the last Thursday of the year, here is this week's update as well as the annual summary of 2025 for Project Nova. For this week I continued work on the male swamp abyssal. Project Nova Annual Summary, 3rd year of Development Jan- Feb: Changed the infested race to a more bestial infested race code named 'Blood…
Blender is entirely capable, although there's a learning curve from the artist chair if they haven't used Blender before, since it's been slow and stubborn in coming around to some of the industry standard UI and user workflow conventions (it's gradually getting better). The native Blender community is big on "just…
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
https://www.eventbrite.com/e/slava-ukraini-charity-comedy-show-tickets-300877220867?aff=ebdssbdestsearch Discount Code cuz ya'll got me a job somehow: anton POLYCOUNT FAM BAM I'm hosting/producing a comedy show for game developers showing up to GDC. Most of the money will go to the Ukrainian Humanitarian Fund, after the…
So I tried 2021 for the first time today, viewport lag was about a gazillion times worse than 2020, closed it again without even checking out the weighted normals modifier. Meh :/ EDIT: So it seems Autodesk giveth, and Autodesk taketh away .. Though I didn't have the impression it was limited to animation, but also…
Greetings! I have had this minor issue for as long as I can remember in Maya, where all I want to do is copy and paste animation keyframes, in many cases for animation cycles - and then Maya goes ahead and copies the entire character rig into a new group node. This has only been an occasional nuisance, until today. Now,…
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…