I think there were several memory leaks with Max 2016. I recommend using 2015 or 2017. I worked about a memory leak in 2016 by switching the viewport to OpenGL. But that was kinda lame.
For the past two years we have released the popular 'Polycount Recap Collection'; a folder stuffed with every piece of art work featured in our Polycount Recaps over the course of a year. Well we're not ones to break tradition, so for the third year running the team is happy to release the Polycount Recap Collection 2014.…
Trying to import from PhotoShop CS6, already made my UV map. Trying to export to Maya 2014-2016 either one. My Static mesh is not showing UV map image? but instead just showing the mesh? where did i mess up at? I enclosed 3 images in a zip file, of screen shots of Maya and Photoshop. Thanks for the help!
CGMovement is proud to announce its major event of the year, Anomaly 2015: A New World, in Vancouver on April 25th, 2015. Please come join us for an evening of inspiration! [Anomaly] is the art workshop and lounge party that brings 2D/3D artists and sci-fi fanatics together! It will be held at the HR MacMillan Space…
Hi Iv just got my hands on max 2013 and opened my environment only to find that the materials in the viewport are not showing. (It is just a grey mesh with hints of my vertex colour). After fiddeling around a bit i realised when i ticked vertex colour off i could then see my textures on my model. However when i ticked it…
I feel your pain Mark. I've got my own list of things that I've already posted to the Ideas forum and as design improvements on the beta. I know the devs are reading the public Idea forums. In fact each release since 2014 has had at least one major request from the Ideas forum. The problem is Max's user base has…
I have no idea whats going here.. I just downloaded Maya 2014 because I hated 2013 and was hoping 14 would be better.. I was having this issue with 13 where I cant get maya to NOT do symmetry when moving a vert around.. Its so frustrating.. I have to use 2012 because it doesnt have this issue.. but I would love to know how…
Looks like Dictionary was introduced in Max 2017.1. The best you could do is install 2017, update it, use this startup script there, and then Save As 2016 format. To keep working in 2016. Sorry. http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=__files_GUID_39A9FDB8_E508_413F_BF58_EC8F52BE7CA9_htm
Hi there! I (and a few colleagues of mine) have a problem with unwrapping in 3DS Max (version 2010 and 2012). When I unfold-map of flatten-map, some clusters automatically get rotated so that they fit in the imaginary unwrapping square (even when I turn normalize off). Now I'd like to rotate these objects so that they are…