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2016 3DS Max - UV Editor - Memory Leak ?

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Recently I've been having problems from 3DS Max and I haven't come across many threads talking about the issue.
There have been a few on Autodesk's website, but for different versions of the software.

Anyway, it would appear as though Max has a very serious issue with hogging resources with every open and close of the UV Editor or with every movement of a UV island.
Has anyone else been having the same issues out there?

The image link provided shows how Max continues to use up RAM at a steady pace while using the UV Editor until Max crashes and actually affects the Windows OS by changing my current resolution settings and only allowing the use of one monitor.
Forcing me to restart the computer.
I wish there was an update to resolve the issue, but it even sounds like the Service Packs don't do much to fix the issue.

http://imgur.com/EVcsJhO

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